Selected student releases, competition results, and standout project milestones from DotLAB.
Our 3rd-year student Emrecan Garip has published his first mobile game, Neoblock, on the Apple App Store. This release marks an important professional milestone and highlights his ability to carry a mobile game from concept to publication.
We congratulate him on this achievement and wish him continued success in his future projects. Neoblock stands as a strong example of student initiative, production discipline, and hands-on publishing experience.
At KBU GAME JAM 2026 BAHAR, the IcyTux team placed third with their game Remnant of Humanity. The result highlights strong collaboration across game design, level design, programming, and pixel art.
The jam began on April 25, 2026, with participant check-in and venue entry scheduled between 10:00 - 11:30.
At Jam In Eye, our students Belensu Sanin, Gökçe Şenyüz, Kadri Enes Vişne, and Yağız Selimoğlu achieved first place with their game Palyaço Mülakatı. Their result reflects strong teamwork, rapid iteration, and a confident final presentation under time pressure.
This achievement has now been added to the DotLAB archive as one of our featured 2026 student competition results.
DotLAB students won first place at the ANTS JAM Game Development Event with Lumina Glass, completing the 36-hour development marathon with a standout final project.
This result reflects the creative strength of our students and the production-oriented, innovation-focused structure of our game design education.
Our team Make Istinye Great Again placed second at Dottopus Halloween Jam with the game Parasite.
The project stood out as a Halloween jam success and has now been added to the DotLAB achievement archive with its team lineup and game page.
In Can't Game Jam 2025, the Capybara Games team earned second place with their game Pehlivan Ligi, adding another notable competition success to the department archive.
Their placement demonstrates continuity in student production quality across different jam formats and competitive settings.
Our students placed second at SkyJam, hosted by Yıldız Technical University, with their game Bysel Ehliyet Barosu.
The project stood out through rapid ideation, strong team coordination, effective prototyping, and creative problem solving under time pressure.
At Gamer Arena - Arena Jam, the IcyTux team won first place with their game Vamparator.
This project was developed under the jam's constraint that no generative AI was used, and it stands as a strong example of focused programming, game design, and pixel-art production under jam conditions.